Ascending Empires
From Game Design Patterns 2.0
Brief
This is a Game Stub. For more information, see the BoardGameGeek entry[1].
Main Gameplay Design Patterns
Combat, Conflict, Construction, Dexterity-Based Actions, Units
Gameplay
Example Game Mode 1
Example Game Mode 2
Other Noteworthy Aspects
Developer
Publisher
References
Acknowledgments
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