Category:Pervasive Patterns
From Game Design Patterns 2.0
These are patterns related to making games playable in contexts non-dedicated or prepared especially for that gameplay. Two of the core patterns regarding this is Pervasive Gameplay and Ubiquitous Gameplay.
Pages in category "Pervasive Patterns"
The following 13 pages are in this category, out of 13 total.
EHMNP |
P cont. |
P cont.RU |