Wanted pages
From Game Design Patterns 2.0
Showing below up to 50 results starting with #1.
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- Resources (82 links)
- Rewards (76 links)
- Teams (74 links)
- Penalties (71 links)
- Narration Structures (69 links)
- Risk/Reward (68 links)
- Player Balance (68 links)
- Varied Gameplay (61 links)
- Game Mastery (57 links)
- Surprises (54 links)
- Smooth Learning Curves (49 links)
- Downtime (48 links)
- Social Interaction (46 links)
- Ultra-Powerful Events (44 links)
- Creative Control (42 links)
- Value of Effort (42 links)
- Trading (41 links)
- Secondary Interface Screens (40 links)
- Excise (39 links)
- Trade-Offs (39 links)
- Game State Overviews (38 links)
- Anticipation (37 links)
- Optional Goals (37 links)
- Investments (35 links)
- Limited Set of Actions (35 links)
- Limited Resources (34 links)
- Spectators (34 links)
- Gain Ownership (31 links)
- Imperfect Information (30 links)
- Eliminate (30 links)
- Complex Gameplay (30 links)
- Timing (30 links)
- Negotiation (30 links)
- Trans-Game Information (29 links)
- Game-Induced Player Social Status (27 links)
- Gain Information (25 links)
- Collecting (25 links)
- Spatial Engrossment (25 links)
- Powers (25 links)
- Attributes (24 links)
- Continuous Goals (23 links)
- Team Balance (22 links)
- Supporting Goals (22 links)
- Game Pauses (22 links)
- Attention Swapping (22 links)
- Resource Generators (22 links)
- Renewable Resources (21 links)
- Overcome (21 links)
- Storytelling (21 links)
- Progress Indicators (21 links)